Showing posts with label PC Game. Show all posts
Showing posts with label PC Game. Show all posts

Tuesday, August 14, 2007

Deal or no Deal

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Type.................: Game
Platform.............: Windows 9x/ME/2000
Image Format.........: .iso
Requirements: Minimum: Pentium III - 500MHz

http://rapidshare.com/files/48699691/De.or.no.De.PC.Game.dayphorum.eu.part1.rar
http://rapidshare.com/files/48699720/De.or.no.De.PC.Game.dayphorum.eu.part2.rar
http://rapidshare.com/files/48699678/De.or.no.De.PC.Game.dayphorum.eu.part3.rar
http://rapidshare.com/files/48699789/De.or.no.De.PC.Game.dayphorum.eu.part4.rar
http://rapidshare.com/files/48699661/De.or.no.De.PC.Game.dayphorum.eu.part5.rar
http://rapidshare.com/files/48699651/De.or.no.De.PC.Game.dayphorum.eu.part6.rar
http://rapidshare.com/files/48699628/De.or.no.De.PC.Game.dayphorum.eu.part7.rar

Pass: www.dayphorum.eu

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Winning Eleven Pro Evolution Soccer 2007 [PC]

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LOS ANGELES--Earlier today, during a visit to Konami's E3 booth, we were able to spend some quality time with a PlayStation 2 demo of Winning Eleven: Pro Evolution Soccer 2007, which will be titled Pro Evolution Soccer 6 in Europe. The demo featured only six international teams and a single stadium, but after two quick matches against a Konami PR person from the UK we needed no more convincing that Shingo "Seabass" Takatsuka and his development team at KCET have once again found numerous ways to improve upon what was already a superb game engine.

Before our first match had even gotten underway, we noticed that the international teams we had chosen to play with were wearing authentic uniforms, and also that the likenesses of famous players like David Beckham and Gary Neville were more convincing than ever before. Things only got better once the ball started moving. Not only were the players under our control very responsive when in possession of the ball or defending, but their animations were totally convincing and included new feints, heel passes, and jostling when two opposing players are competing for a header. CPU-controlled players doing their thing off-the-ball were also impressive, largely because they were doing a great job not only of making runs and moving into space, but also of pointing to indicate where they'd like us to pass the ball to them.

Although dribbling the ball in Winning Eleven: Pro Evolution Soccer 2007 certainly appears to be a little easier than in previous games in the series, passing and shooting has been made a little more challenging. Your passes won't always find their target players simply because you were pointing your player in something vaguely resembling the right direction, and when you shoot, you'll find that the accuracy of your shot depends largely on the shape of the striker's body when the shot button is pressed. Shots that we unleashed immediately after beating a defender with a deft turn, for example, were often way off target, simply because our player was still off-balance.

Winning Eleven Pro Evolution Soccer 2007 definitely plays a more attack-minded game of soccer than its predecessors, but that certainly hasn't come at the expense of the game's defensive play. Defensive players are every bit as responsive as their attacking colleagues, and you'll retain the ball much more often after well-executed sliding tackles than has been the case previously.

Although the demo on display at E3 is quite limited, we managed to grab a few minutes with a Konami representative who was kind enough to tell us about some of the other new features that will appear in the finished game. Additional licensed uniforms for club and international teams will undoubtedly add to the game's sense of realism, while a new random match-generator mode will be great for players who want nothing more than to get into the game as quickly as possible. Winning Eleven Pro Evolution Soccer 2007 will also include a new "international challenge" mode that tasks you with leading your chosen international team through the qualifying rounds and finals of a major international tournament--don't be surprised if the tournament structure is similar to that of a certain competition kicking off in Germany next month. We look forward to bringing you more information on the game soon.

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http://rapidshare.com/files/23003246/NS-WE07.rar
http://rapidshare.com/files/22999571/NS-WE07.SFV
http://rapidshare.com/files/22999552/tools.rar
no pass

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Friday, April 6, 2007

MONOPOLY HERE & NOW EDITION



What would MONOPOLY be like if it were invented today? Find out as this classic family favorite gets a modern makeover for today's would-be billionaires! Load your account with millions, roll the dice, and move all-new tokens around the board. Buy and sell all-new properties featuring popular destinations from across the United States. Challenge your friends and family to exciting MONOPOLY fun, or play against an advanced AI with multiple difficulty settings. Today's properties, today's tokens, today's millions, MONOPOLY HERE & NOW EDITION is timeless fun for tomorrow's billionaires.

MONOPOLY HERE & NOW EDITION

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Friday, March 9, 2007

Prince Of Persia 2 Warrior Within iSO



While Warrior Withins combat and satisfyingly long campaign improve on last years game, the now darker tone falls somewhat flat compared to the storybook atmosphere in The Sands of Time..

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CD KEYS IF NEEDED:
8HVCM-TJ7Q7-XCSAD-RSND9-XACGX
BZ7A9-X488N-725MY-E9FND-TLPDZ

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Saturday, March 3, 2007

Kawasaki Quad Bikes [RIP] (2007)




Kawasaki Quad Bikes - 22MB

Pass: hackhell

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Kawasaki Snow Mobiles [RIP] (2007)




Kawasaki Snow Mobiles - 25 Mb
Pass: hackhell

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Wednesday, February 14, 2007

Supreme Commander (2007)




Game Type :RTS
Manufacturer: Gas Powered Games
Distributor: THQ
Editor: Komisch
Multiplayer: Yes
Offical website: http://www.supremecommander.com/

I think u must visit offical page, because it has fantastic design.

Minimum System Requirements:

* Microsoft®Windows®XP Service Pack 2, or Vista
* 1.8 GHz processor
* 512 MB RAM
* 8 GB available hard drive space
* 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support
* Soundcard, speakers or headphones
* 56.6 Kbps Internet connection required

Maximum System Requirements:

* Microsoft®Windows®XP Service Pack 2, or Vista
* 3.0 GHz Intel or equivalent AMD processor or better
* 1 GB RAM or better
* 10 GB available hard drive space
* 256 MB video RAM, with DirectX 9Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
* Internetconnection with Cable/DSL speeds
* Note: recommended specifications provide optimal experience for singleplayer and up to 4 player/medium size map multiplayer
* Play as one of three unique factions
* Planetary warfare on a galactic scale
* A deadly combination of land, sea and air units to command
* Robust multiplayer gaming with up to 8 players online plus co-op mode
* Dedicated community support including map and mission editor

Installation:

1. Extract files
2. Setup ( use keygen )
3. Copy crack to Game DIR
4. Let's Play, Have a fun.

Download list (6,09 GB): On rapidshare.com

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Saturday, February 10, 2007

Sam & Max Episode 3 : The Mole, The Mob and the Meatball




You text

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Tuesday, February 6, 2007

Lego:Star Wars



The world's most successful film series meets the world's most successful toy in the epic video game LEGO Star Wars. This brilliantly conceived alliance blends the unique world and designs of LEGO play materials with the unforgettable characters, stories and vehicles of the prequel eras of the Star Wars universe.

Play the most memorable and exhilarating scenes from The Phantom Menace, Attack of the Clones and the forthcoming Episode III Revenge of the Sith including pod racing on Mos Espa, the repelling of the droid onslaught in the Genosian arena and Obi-Wan Kenobi and Qui-Gon's fatal fight with Darth Maul. Besides controlling the likes of Obi-Wan Kenobi, Yoda, Anakin Skywalker and R2-D2, notorious dark side enemies such as Jango Fett, Darth Maul and Count Dooku appear in thrilling showdowns. As you progress through the game you unlock many new characters including those from the Dark Side, and you must switch between them to solve puzzles using their special abilities.

System Specs

Minimum CPU Pentium III 1GHz
Disk: 2200
RAM: 256 MB
VRAM: 32 MB

Recommended CPU Pentium 4 2.4GHz

RAM: 512 MB
VRAM: 64 MB

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Monopoly Casino



Get ready for a unique gaming experience offering all the thrills and excitement of Vegas combined with the classic fun of Monopoly. Win big in a fantastic 3-D world featuring all the Monopoly icons you grew up with and all your favorite casino games, including the hottest Monopoly slots available in Las Vegas today.

As the name implies, this is a casino game with a Monopoly theme, and the bright, clean look of the board game works well for the slot machines, craps tables, roulette wheels, and other casino favorites players can access. There is variety with some games like poker, which includes several variations of five-card draw, Texas and Omaha hold 'em, and seven-card stud. But "variations" for the slot machines consist only of different betting levels. Regardless, there are a lot of games, including a fun version of blackjack, pai gow poker, keno boards, bingo, 10 video poker machines, and a money wheel.

System Requirements:
166 MHz Pentium processor or equivalent
Windows 95 or 98
32 MB RAM
32 MB hard drive space
SVGA with 2 MB VRAM
4x CD-ROM drive

Tested on Win XP & Works Fine

Where to get (51.1 MB):
Monopoly Casino

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Monday, February 5, 2007

Final Fantasy XI Vanadiel Collection


Final Fantasy XI (ファイナルファンタジーXI, Fainaru Fantajī Irebun?), also known as Final Fantasy XI: Online or simply Final Fantasy Online, is a massively multiplayer online role-playing game set in Square Enix's Final Fantasy series. It debuted in Japan on the Sony PlayStation 2 on May 16, 2002 and was released for Microsoft Windows-based personal computers on November 5 of the same year. It was then localized and released for the North American market on October 28, 2003. An Xbox 360 version was released worldwide in April 2006 as the system's first MMORPG.[1] The story is set in Vana'diel, where various tasks can be performed to improve a character's powers or to complete quests.

In January 2004, Square Enix announced that a total of over 500,000 users utilizing over 1 million characters were playing the game. As of 2006 there are currently between 200,000 and 300,000 active players logging in per day (see Reception) and the game is the dominant MMORPG in the Japanese market.[2] Three expansions for the game have been released since 2002, capitalizing on the game's success. Square Enix, as well as other sources, has reported that the number of users continues to grow at a steady pace.
Final Fantasy XI Vanadiel Collection

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Thursday, February 1, 2007

Battle Realms


Powerful samurai and brave monks face off against barbarians, evil magicians, and deadly ninja in Battle Realms. Set in a world of magic and combat, Battle Realms puts the focus where it belongs - on the battlefield! The game features a living 3D world, heroes that grow and develop as the player progresses, innovative resource management systems, multiple training paths for units, unit upgrades, and more. Up to 8 opponents can fight in multiplayer.




Battle Realms

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Infernal


INFERNAL is a 3rd person action adventure that is set in a present day scenario, with stunning environments and strong characters. The story relates to the eternal conflict between good and evil, confronted in supernatural intelligence agencies. The game uses the state-of-the-art Ageia PhysX engine that enables highly interactive worlds with destroyable walls and objects, while giving the player the ability to use a vast variety of objects and drive different vehicles, enhancing the overall feeling of entering a most realistic world. This is supported by using high level graphics and latest technologies such as: pixel shaders 3.0, full screen effects, normal-mapping, real-time reflections and a stunning overall design based on real locations throughout Europe and the USA.

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GUN RIP VERSION


The Wild Wild West meets Grand Theft Auto in this free-roaming action game. Set in the late 1800s, you are Colton White, a young gunslinger whose father is killed by an Indian tribe led by Reverend Reed. Just before passing away, your father hands you a token and reveals you are not his son. Sworn to avenge his death, you pursue the killers and unravel the secrets surrounding the item. Although you are on your own, temporary alliances can be formed with townspeople, Apaches and posse members, but watch your back as they can turn against you.

The main storyline (by Hollywood screenwriter Randall Jahnson) is linear, but there are many side missions or alternative ways to earn money. You can play poker in the casino, help out farmers with their livestock, assist the local sheriff or deliver items with the pony express. Other possibilities include bounty hunting, regular hunting for rare animals, mining for gold and various rescue missions. In the main missions, you will have to fight duels, defend towns against bandits, help build railway tracks, intervene in various conflicts and kill heavily-armed bosses.

The RPG elements revolve around strategically equipping and upgrading different weapons, and acquiring or improving new skills, such as QuickDraw (shown in Bullet Time), Zoom Firing, Melee Combat, improved accuracy or the ability to throw axes. There are hand weapons (knives, tomahawks, bayonets), archery arms, explosive throwable items and regular guns, such as sharpshooter rifles, colts and winchesters. Some are earned during the missions, others can be exchanged for cash in the towns.

The GTA reference is reflected in the main means of transportation: horses. There are different animals to find with extensive movement options. Go on wild chases, spurt, gallop, do skid attacks, or trample your enemies. Give them some rest from time to time, or you will wear them down to death. In the melee combat, you can do roll maneuvers, use objects to provide cover, grab your opponents and even scalp them. You are free to steer away from the main storyline and explore the giant landscape, with towns, deserts, mountains, wilderness and caves.
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pass: krb_47

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Wednesday, January 31, 2007

RISE of NATIONS thrones & patriots




In the expansion pack, many minor changes were introduced to complement the existing game structure, rather than radically alter it, as the original game format was highly successful.For example, by constructing a new building, the Senate, a player could research various government technologies that would allow various military or economic bonuses as the game progressed. Another addition related to the Senate, the 'Patriot', is a General produced for your army to aid it in battle; depending on what government you choose in the Senate, this General either bestows offensive or defensive advantages on the battlefield.

It has been noted by many in the Rise of Nations community that the new additions are still unbalanced significantly, despite patching; more substantial balance oversights are being addressed by the Rise of Nations modding community.

Thrones and Patriots added six new nations to Rise of Nations: The 'New World' situation playable in the game was enhanced by the introduction of two 'European' nations - Americans (referring to the ex-colonial civilization) and the Dutch, and two North American American Indian nations, the Lakota and the Iroquois. Also added were two Asian nations, the Indians (referring to the country of India) and the Persians.


It also added four new "Conquer the World" campaigns: Alexander the Great, Napoleon I of France, the New World, and the Cold War. The three new Wonders added were the Hanging Gardens of Babylon, the Forbidden City, and the Red Fort.


The most radical gameplay change was probably the food gathering strategy forced upon the Lakota player; this nation is unable to build farms to generate food, nor granaries to speed up the harvest. Instead, the Lakota receive a constant food supply for each of their Citizens, Scouts, and Cavalry units.

Developer(s) Big Huge Games
Publisher(s) Microsoft Game Studios
Designer(s) Brian Reynolds
Release date(s) April 28, 2004
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) Microsoft Windows
Media CD

RISE of NATIONS thrones & patriots
Rise of Nations: Thrones and Patriots, the expansion pack to the critically acclaimed, best-selling real-time strategy (RTS) game Rise of Nations, adds a barrage of new features to the original game.
Combining the epic scope of traditional turn-based strategy games with the fast-paced action of RTS games, Rise of Nations: Thrones and Patriots enables players to explore 6,000 years of history as they amass powerful armies, build prosperous economies and perform acts of diplomacy. Thrones and Patriots introduces six new nations, four unique single-player campaigns, more than 20 original units, new wonders and new government types. Unlike other historical RTS games, the Rise of Nations franchise allows gamers to quickly play through eight historical epochs of time from the Ancient Age to the Information Age.
Highly diverse new nations: Players can lead one of six new nations – Iroquois, Lakota, American, Dutch, Persian, and Indian – in the single player campaigns or on a multiplayer battlefield. Each nation has its own distinctive national powers and special units, such as the Lakota who have no national boundaries, or the Americans whose marines can hide anywhere without the need of a General nearby.

Choose a government type: As a nation advances through the ages, players can decide between six different government types. From socialism to capitalism, despotism to republic, each government type has a different power that allows players to customize their nations and open up new tactics and strategic possibilities.
Rich new campaigns and scenarios: Four new non-linear, single-player campaigns based on historical epochs will keep players busy as they plan their moves on the strategic outer map and play out the battles in over 130 new scenarios. The new campaigns include Alexander the Great, Napoleon, the New World, and the Cold War.

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Tuesday, January 30, 2007

Car Wash Tycoon


Spa Town is a compact town containing a shopping area, light industrial units and a residential district as well as six carwashing sites.

There are a total of six possible carwashing sites and six types of car in Spa Town and your aim is to establish which types of car prefer which sites, what price they are prepared to pay for car cleaning, which type of finance, suits the business best and finally the most cost effective way of advertising your service.

When you are confident you have all the facts and figures you need, get your entrepreneurial hat on and start making some money!
Car Wash Tycoon

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Playboy: The Mansion



Playboy: The Mansion is a social strategy game that calls on players to build a virtual empire of wealth, celebrity, and freedom from puritanical repression and intolerance. This is accomplished by developing a fully functioning Playboy mansion, to attract and accommodate influential celebrities and beautiful young models who are willing to strike the right poses. Players who can build a suitably entertaining and well-equipped mansion, while adhering to "the Playboy philosophy," are rewarded with "the Playboy lifestyle," surrounded by powerful trendsetters, influential pop idols, and sexually liberated young women. In short, the game invites players to take the role of a virtual Hugh Hefner.

As Hef, players will be responsible for keeping the Playboy brand relevant to its ever-evolving audience. One good way to do this is by attracting celebrity friends to the mansion, and making sure they have a good time when they visit. With enough money, players can build new facilities like swimming pools, movie theaters, or tennis courts, which may have special appeal to particular celebrities. It's also a good idea to introduce these V.I.P. guests to Playmates who share their interests. The game's main interface should be familiar to Sims 2 players; characters are directed through their 3D domestic environments with mouse clicks, and clicked objects offer pop-up menus of available interactions.

You text

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Sunday, January 28, 2007

Faces Of War


Faces of War is a sequel to the award wining title from last year. Faces of War combines real-time strategy with advanced tactics and the ability to control a single unit in battle. This game is being developed by the same team that created the original title, Soldiers: Heroes of World War II.

Faces of War introduces the players right in the heart of the WWII. The game includes all the highlights of the original and provides even better physics and unit models, complex team AI and new tactical opportunities. New unit commands such as move to cover and charge position help team survival while new personal moves like climbing over fences and aimed-shots keep individual soldiers fighting.

Four new campaigns give players an opportunity to command American, English, Soviet and German troops during world-renowned battles that include D-Day and the storming of Berlin. On top of all that players will also have a chance to fight through new winter missions that give them a whole new experience.

Faces of War demonstrates a completely new level of AI that allows players to gain full control of units on one hand and to concentrate on more strategic aspects on the other. AI controlled soldiers don’t simply execute any order given by a player, they think how to do it the most efficient and safe way. From now on all human units in the game possess a new characteristic – morale, which is influenced by many in-game events.

The biggest addition though is an improved game engine with a shocking level of in-game physics and increased level of detail.
Faces Of War
pass: RaMBetiko07

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Caesar IV


Caesar IV is a city-building game set in ancient Rome, developed by Tilted Mill Entertainment. The game was announced in August 2005 and was released on 26 September, 2006 in the United States. The game features a three dimensional game engine and individual modeling of game character behaviors.

Like its original release Caesar in 1993, the game simulates city administration in historical Rome. Like its sibling release Children of the Nile in 2004, the game continues a new trend in the city building game genre to use more interactive and detailed game design and play.

A demo was released by Tilted Mill on August 16 2006. [1]. Both the full game and the demo have technical problems which prevent them from running on many systems, especially those with ATI video cards.
Caesar IV
pass: ATIx850XT

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Grand Theft Auto: Vice City RIP




Following the success of Grand Theft Auto, developer Rockstar North takes gamers on a tour of a new city in Grand Theft Auto: Vice City. With new sights, new characters, new (ahem) business opportunities, and even a whole new '80s themed era, players can indulge in more criminal fun than ever before. Vice City features more expansive locations, and over 120 vehicles ripe for the picking such as exotic cars, motorcycles, luxury yachts and planes. The soundtrack boasts three times the tunes compared to the previous GTA, and features countless '80s hits. Over 40 different weapons ensure effective firepower and provide enough variety for stylish defensive measures (samurai sword anyone?).
Grand Theft Auto: Vice City RIP



Password: strey101

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