This board game originates from the Indonesian island of Java. It gets its name from a large town in middle of the island, the old capital Surakarta.
At the start of each game both players have 12 identical pieces, placed in two rows of six in front of them, on a grid containing six horizontal rows intersected by six vertical lines. The aim of the game is to capture all of your opponent’s marbles. If at the end of the game nobody can move, the winner is the player with the most remaining pieces.
Players take turns moving their marbles: a move or a capture.
Password : s7or4x
Friday, August 17, 2007
Thursday, August 16, 2007
Operating System: Windows® 2000/XP/Vista™
CPU: AMD® 1800+ (1.5 Ghz) or Intel® 1.8 Ghz
RAM: 512 MB
CD-ROM: 4x (or PC DVD-ROM Drive)
Video: nVidia® GeForce® 5200fx or ATI® Radeon® 9200
Sound: 16-Bit Sound Card
Hard Disk Space: 860 MB
The island of Dead Reefs was infamous for the wicked pirate inhabitants that would lure passing ships into the reefs, slaughtering their crews and looting their cargo as the ships would sink. One stormy evening, while on a fateful mission to a neighboring island, an ancient order of monks decided to set anchor on Dead Reefs to take refuge – only to fall victim to the vile pirates led by the corrupt island ruler, Baron DeSantra. After murdering the ship’s captain and searching his body, the Baron would discover an old relic far more evil than any of them could ever imagine!
Since that fateful night, a horrifying madness has been infecting the minds of the island residents, resulting in a murder every nine years. Believing that the massacre of the monks had cursed their island, the residents ended their pirating ways – but the deaths continued! Days before the anticipated 11th death was to occur, a descendant of the wicked Baron DeSantra mysteriously died. You are the ingenious investigator Amadeo Finvinerro, and you have been sent by the King to discover the source of all the evil plaguing the island of Dead Reefs!
A fascinating and mysterious adventure that takes place in the 18th century and spreads over several decades, combined with an absorbing murder investigation
Play as a detective and defy unnatural events, solve challenging riddles and risk your life to defeat a vicious killer
Truly non-linear gameplay in which your actions determine unique outcomes and endings
Full 3D environments using Virtools® technology
Stunning graphics, real-life characters, and gorgeous animations
Based on the comic book of the same name, you play as Frank Castle, an ex-marine who witnessed his family's murder at the hands of drug dealers. Sworn to punish all criminals, Frank goes to war against the underworld. The game takes place several years into the Punisher's vigilante career and features some of the Punisher's greatest foes, including Bullseye and The Russian. With an eerily accurate character model, an exorbitant amount of violence, and a story written by comic-scribes Garth Ennis and Jimmy Palmiotti, this is as authentic a Punisher game as you may ever see.
Password: whereisit.org Read More
Tuesday, August 14, 2007
Platform.............: Windows 9x/ME/2000
Image Format.........: .iso
Requirements: Minimum: Pentium III - 500MHz
Pass: www.dayphorum.eu Read More
For the first time ever EA is going to release an Add-On for an EA SPORTS game.
Thanks to the Add-On “Extra Time” for FIFA MANAGER 07 the player is able to get even more into the daily business of football management.
It is now possible to start the game as player manager. In this case the player starts a career under his own name. At the beginning of the game, he can choose his character and abilities and in the course of the game he can continuously improve himself and even start an international career!
Ups & Downs:
After the pre-season training, at the end of the year and at the end of the season, it will get even more exciting! All players will be re-evaluated and their ratings will be adjusted accordingly so you can see just how well you have performed as their manager. These are the most important minutes of the season for each player, including the reserves, the youth players and the new signings!
In addition to the already existing stadiums the following stadiums will be integrated. The home of Arsenal, Benfica Lissabon, VfB Stuttgart, Bayern Munich, AS Rom, the Azteca Stadium, etc.
A brand-new half-time screen with player talks, team talks, captain’s talk. Even a special appearance of the chairman is possible. Extensive additional stats simplify the half-time analysis.
Selling of Stand Names:
In addition to the stadium names you can now sell the stands to sponsors to make even more money to buy new players!
Story of a Season:
More than 20 screens with information and stats build up the tension step by step until the climax on the final matchday!
Road to Glory:
Starting with the Round of Last Sixteen we present the “Road to Glory” screen which shows which teams the two teams have kicked out of the competition so far.
Five matches before the end of the season we show the remaining opponents for the manager’s teams and of the neighbouring teams in the table. Will you be pushing for the play off’s or fighting it out in a relegation battle?
After the Champions Cup:
After European Cup match days there will be an additional analysis of the performance of all participants on the next league matchday.
In-game Website Extension:
The manager now receives detailed information about the performances of all players from every team.
More than 30 different statistics screens (nearly 100 in total) leave nothing to be desired.
Thanks to AdamXXX
LOS ANGELES--Earlier today, during a visit to Konami's E3 booth, we were able to spend some quality time with a PlayStation 2 demo of Winning Eleven: Pro Evolution Soccer 2007, which will be titled Pro Evolution Soccer 6 in Europe. The demo featured only six international teams and a single stadium, but after two quick matches against a Konami PR person from the UK we needed no more convincing that Shingo "Seabass" Takatsuka and his development team at KCET have once again found numerous ways to improve upon what was already a superb game engine.
Before our first match had even gotten underway, we noticed that the international teams we had chosen to play with were wearing authentic uniforms, and also that the likenesses of famous players like David Beckham and Gary Neville were more convincing than ever before. Things only got better once the ball started moving. Not only were the players under our control very responsive when in possession of the ball or defending, but their animations were totally convincing and included new feints, heel passes, and jostling when two opposing players are competing for a header. CPU-controlled players doing their thing off-the-ball were also impressive, largely because they were doing a great job not only of making runs and moving into space, but also of pointing to indicate where they'd like us to pass the ball to them.
Although dribbling the ball in Winning Eleven: Pro Evolution Soccer 2007 certainly appears to be a little easier than in previous games in the series, passing and shooting has been made a little more challenging. Your passes won't always find their target players simply because you were pointing your player in something vaguely resembling the right direction, and when you shoot, you'll find that the accuracy of your shot depends largely on the shape of the striker's body when the shot button is pressed. Shots that we unleashed immediately after beating a defender with a deft turn, for example, were often way off target, simply because our player was still off-balance.
Winning Eleven Pro Evolution Soccer 2007 definitely plays a more attack-minded game of soccer than its predecessors, but that certainly hasn't come at the expense of the game's defensive play. Defensive players are every bit as responsive as their attacking colleagues, and you'll retain the ball much more often after well-executed sliding tackles than has been the case previously.
Although the demo on display at E3 is quite limited, we managed to grab a few minutes with a Konami representative who was kind enough to tell us about some of the other new features that will appear in the finished game. Additional licensed uniforms for club and international teams will undoubtedly add to the game's sense of realism, while a new random match-generator mode will be great for players who want nothing more than to get into the game as quickly as possible. Winning Eleven Pro Evolution Soccer 2007 will also include a new "international challenge" mode that tasks you with leading your chosen international team through the qualifying rounds and finals of a major international tournament--don't be surprised if the tournament structure is similar to that of a certain competition kicking off in Germany next month. We look forward to bringing you more information on the game soon.
3D Driving-School: interactive driving training in 3D real-time simulation.
The 3D Driving-School (Super Auto-école 3D) offers the possibility to you of practicing in different countries your driving ability. Over a large motorway different european countries are connected:
- The small town Gobesdorf to practise essential driving skills step by step.
- Simulation of a Berlin. Different situations will be mixed and must be solved within higher density of traffic
- London - driving on the left lane. Navigate your car by using special signalling rules and obseriving different traffic signs
- New "Defensive driving training" in Paris and Amsterdam
- A practice ground to learn basic driving skills.
- UPDATES 62 MB!!!
download : http://rapidshare.com/files/18775109/3DDS.rar