Wednesday, January 31, 2007

SolSuite 2007 7.0




SolSuite 2007 is a high-quality collection of 468 solitaire games. All your favorite games are implemented: Spider, Klondike, FreeCell, Pyramid, Golf, Busy Aces, Canfield, Forty Thieves, Four Seasons, Carpet, Flower Garden, Rouge et Noir, Monte Carlo... and original solitaires that you cannot find elsewhere.

Each solitaire has more than nine trillion possible shuffles to play, so the game remains fresh no matter how many times you play. Enjoy the detailed statistics of each game with graphs, 3D charts (pies and bars) and tables to estimate your skill level (by total, current session, series of wins and losses, players' games won, players' score, hi-scores...), statistics for All Games, Won games, Not Won games, Over Average, Under Average, Not Played...

For solitaire lovers, SolSuite 2007 is a guaranteed pleasure. Each of the games is fun and exciting and will keep you entertained for hours. If you like solitaire games, then you'll want to add SolSuite 2007 to your collection!
SolSuite 2007 7.0
SolSuite 2007 is a high-quality collection of 468 solitaire games.

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RISE of NATIONS thrones & patriots




In the expansion pack, many minor changes were introduced to complement the existing game structure, rather than radically alter it, as the original game format was highly successful.For example, by constructing a new building, the Senate, a player could research various government technologies that would allow various military or economic bonuses as the game progressed. Another addition related to the Senate, the 'Patriot', is a General produced for your army to aid it in battle; depending on what government you choose in the Senate, this General either bestows offensive or defensive advantages on the battlefield.

It has been noted by many in the Rise of Nations community that the new additions are still unbalanced significantly, despite patching; more substantial balance oversights are being addressed by the Rise of Nations modding community.

Thrones and Patriots added six new nations to Rise of Nations: The 'New World' situation playable in the game was enhanced by the introduction of two 'European' nations - Americans (referring to the ex-colonial civilization) and the Dutch, and two North American American Indian nations, the Lakota and the Iroquois. Also added were two Asian nations, the Indians (referring to the country of India) and the Persians.


It also added four new "Conquer the World" campaigns: Alexander the Great, Napoleon I of France, the New World, and the Cold War. The three new Wonders added were the Hanging Gardens of Babylon, the Forbidden City, and the Red Fort.


The most radical gameplay change was probably the food gathering strategy forced upon the Lakota player; this nation is unable to build farms to generate food, nor granaries to speed up the harvest. Instead, the Lakota receive a constant food supply for each of their Citizens, Scouts, and Cavalry units.

Developer(s) Big Huge Games
Publisher(s) Microsoft Game Studios
Designer(s) Brian Reynolds
Release date(s) April 28, 2004
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) Microsoft Windows
Media CD

RISE of NATIONS thrones & patriots
Rise of Nations: Thrones and Patriots, the expansion pack to the critically acclaimed, best-selling real-time strategy (RTS) game Rise of Nations, adds a barrage of new features to the original game.
Combining the epic scope of traditional turn-based strategy games with the fast-paced action of RTS games, Rise of Nations: Thrones and Patriots enables players to explore 6,000 years of history as they amass powerful armies, build prosperous economies and perform acts of diplomacy. Thrones and Patriots introduces six new nations, four unique single-player campaigns, more than 20 original units, new wonders and new government types. Unlike other historical RTS games, the Rise of Nations franchise allows gamers to quickly play through eight historical epochs of time from the Ancient Age to the Information Age.
Highly diverse new nations: Players can lead one of six new nations – Iroquois, Lakota, American, Dutch, Persian, and Indian – in the single player campaigns or on a multiplayer battlefield. Each nation has its own distinctive national powers and special units, such as the Lakota who have no national boundaries, or the Americans whose marines can hide anywhere without the need of a General nearby.

Choose a government type: As a nation advances through the ages, players can decide between six different government types. From socialism to capitalism, despotism to republic, each government type has a different power that allows players to customize their nations and open up new tactics and strategic possibilities.
Rich new campaigns and scenarios: Four new non-linear, single-player campaigns based on historical epochs will keep players busy as they plan their moves on the strategic outer map and play out the battles in over 130 new scenarios. The new campaigns include Alexander the Great, Napoleon, the New World, and the Cold War.

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Tuesday, January 30, 2007

Car Wash Tycoon


Spa Town is a compact town containing a shopping area, light industrial units and a residential district as well as six carwashing sites.

There are a total of six possible carwashing sites and six types of car in Spa Town and your aim is to establish which types of car prefer which sites, what price they are prepared to pay for car cleaning, which type of finance, suits the business best and finally the most cost effective way of advertising your service.

When you are confident you have all the facts and figures you need, get your entrepreneurial hat on and start making some money!
Car Wash Tycoon

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Playboy: The Mansion



Playboy: The Mansion is a social strategy game that calls on players to build a virtual empire of wealth, celebrity, and freedom from puritanical repression and intolerance. This is accomplished by developing a fully functioning Playboy mansion, to attract and accommodate influential celebrities and beautiful young models who are willing to strike the right poses. Players who can build a suitably entertaining and well-equipped mansion, while adhering to "the Playboy philosophy," are rewarded with "the Playboy lifestyle," surrounded by powerful trendsetters, influential pop idols, and sexually liberated young women. In short, the game invites players to take the role of a virtual Hugh Hefner.

As Hef, players will be responsible for keeping the Playboy brand relevant to its ever-evolving audience. One good way to do this is by attracting celebrity friends to the mansion, and making sure they have a good time when they visit. With enough money, players can build new facilities like swimming pools, movie theaters, or tennis courts, which may have special appeal to particular celebrities. It's also a good idea to introduce these V.I.P. guests to Playmates who share their interests. The game's main interface should be familiar to Sims 2 players; characters are directed through their 3D domestic environments with mouse clicks, and clicked objects offer pop-up menus of available interactions.

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Monday, January 29, 2007

TIGER WOODS 07




Tiger Woods Comes Alive — See and feel every emotion in complete detail with the introduction of all-new Universal Capture (UCAP) technology. Play Under Pressure — With bigger galleries, mass crowd movement from hole to hole, and cheers from nearby greens, all eyes are on you in tournament play. Enhanced Career Mode — From working on your driving to mastering your putting skills, craft your game with training challenges in the Practice Facility, then take on the world's best golfers on the World Tour. All-New Championship Courses — The course content doubles with the addition of new licensed courses, including Firestone Country Club, Glen Abbey, Princeville, Spyglass Hill, St Andrews, and Bandon Dunes. The game features 15 of the world's top players, including Tiger Woods, John Daly, Vijay Singh, Ian Poulter, Michael Campbell, and Annika Sorenstam, the most decorated golfer on the LPGA Tour. Show Your GameFace — The innovative character creation tool is revamped with deeper modifications, more apparel, equipment licenses, and specialty items. Challenge up to three players in five new game modes, or play in online tournaments complete with money lists, full stat tracking, league leaders, and more. More Game Modes — Work on your game or take on a friend in Match Play, Battle Golf, 21, OneBall, and more.
Tiger Woods 07
Pass: LETMEIN

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Sunday, January 28, 2007

Ghost Recon Advanced Warfighter


Tom Clancy's Ghost Recon Advanced Warfighter (also known as Ghost Recon 3 or G.R.A.W.) is the third installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft.

Development history

Ghost Recon 3 was originally revealed to be in development to be released in 2004 before Halo 2 but it was delayed. In mid-March 2005, Ubisoft published its financial expectations for the 2005 fiscal year with Ghost Recon 3 on that list and revealed to be coming to Xbox, PS2, PC and Xbox 360. A Gamecube version was also announced, but has not been mentioned since, and it is presumed that it has been cancelled, with Ubisoft officials themselves doubting it will be released. The game's official subtitle of Advanced Warfighter was later announced by Ubisoft in late June.

In May, Advanced Warfighter was shown to the press in trailer form at the E3 (Electronic Entertainment Expo) convention in Los Angeles. The trailer was heavily praised for its intense urban combat and its outstanding graphical effects such as light bloom, accurate lighting and shadowing, its particle effects and its superb weapon and soldier animations — all in high-definition. Because of this, Advanced Warfighter quickly became one of the Xbox 360's most anticipated titles.
Ghost Recon Advanced Warfighter
pass: RaMbetiko07

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Faces Of War


Faces of War is a sequel to the award wining title from last year. Faces of War combines real-time strategy with advanced tactics and the ability to control a single unit in battle. This game is being developed by the same team that created the original title, Soldiers: Heroes of World War II.

Faces of War introduces the players right in the heart of the WWII. The game includes all the highlights of the original and provides even better physics and unit models, complex team AI and new tactical opportunities. New unit commands such as move to cover and charge position help team survival while new personal moves like climbing over fences and aimed-shots keep individual soldiers fighting.

Four new campaigns give players an opportunity to command American, English, Soviet and German troops during world-renowned battles that include D-Day and the storming of Berlin. On top of all that players will also have a chance to fight through new winter missions that give them a whole new experience.

Faces of War demonstrates a completely new level of AI that allows players to gain full control of units on one hand and to concentrate on more strategic aspects on the other. AI controlled soldiers don’t simply execute any order given by a player, they think how to do it the most efficient and safe way. From now on all human units in the game possess a new characteristic – morale, which is influenced by many in-game events.

The biggest addition though is an improved game engine with a shocking level of in-game physics and increased level of detail.
Faces Of War
pass: RaMBetiko07

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Caesar IV


Caesar IV is a city-building game set in ancient Rome, developed by Tilted Mill Entertainment. The game was announced in August 2005 and was released on 26 September, 2006 in the United States. The game features a three dimensional game engine and individual modeling of game character behaviors.

Like its original release Caesar in 1993, the game simulates city administration in historical Rome. Like its sibling release Children of the Nile in 2004, the game continues a new trend in the city building game genre to use more interactive and detailed game design and play.

A demo was released by Tilted Mill on August 16 2006. [1]. Both the full game and the demo have technical problems which prevent them from running on many systems, especially those with ATI video cards.
Caesar IV
pass: ATIx850XT

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WARHAMMER DARK CRUSADE


Warhammer 40,000: Dawn of War: Dark Crusade the second expansion to Warhammer 40,000: Dawn of War for the PC developed by Relic Entertainment and published by THQ. Based on Games Workshop's popular tabletop wargame, Warhammer 40,000, Dawn of War: Dark Crusade was released in 2006. The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Winter Assault, this means a total of seven playable races after the expansion.

Unlike Winter Assault, Dark Crusade is a standalone expansion that does not require prior installation of Dawn of War and Winter Assault to play, allowing the user to play as all seven factions in single player both in skirmish and campaign modes. Multiplayer is limited to Tau and Necron factions if Dark Crusade is installed alone, with the other factions 'enabled' with the installation of Dawn of War and Winter Assault.

Parallel to the release of Dark Crusade, THQ also released a triple pack of Dawn of War, Winter Assault, and Dark Crusade, dubbed Dawn of War Anthology. The case features all the faction leaders of the campaign with all their respective wargear, and each character is neatly embossed to add to the luxury of the package.
WARHAMMER DARK CRUSADE
pass: Numistmatist1981

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Warhammer Mark Of Chaos




Warhammer: Mark of Chaos is a real-time tactics game set in the Warhammer universe using the Warhammer Fantasy Battle ruleset. It was produced by Namco, developed by Black Hole Entertainment and distributed by Deep Silver. The game was released on November 14, 2006.

According to the developers homepage, WH:MOC is a wargame focusing on operations while de-emphasizing "the tedious aspects of base and resource management".
Warhammer Mark Of Chaos
pass: Epox9NPA

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WinterSport pro 2006




Publisher: Crimson Cow
Developer: Cyanide Studio
Release Date: 19.12.2005
Minimum System: n/a

Sport Type: Traditional
Sport Style: Contact
Sport: Snow Sports
WinterSport pro 2006
pass: Numistmatist1981

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Grand Theft Auto: Vice City RIP




Following the success of Grand Theft Auto, developer Rockstar North takes gamers on a tour of a new city in Grand Theft Auto: Vice City. With new sights, new characters, new (ahem) business opportunities, and even a whole new '80s themed era, players can indulge in more criminal fun than ever before. Vice City features more expansive locations, and over 120 vehicles ripe for the picking such as exotic cars, motorcycles, luxury yachts and planes. The soundtrack boasts three times the tunes compared to the previous GTA, and features countless '80s hits. Over 40 different weapons ensure effective firepower and provide enough variety for stylish defensive measures (samurai sword anyone?).
Grand Theft Auto: Vice City RIP



Password: strey101

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Empire Earth - Art of Conquest




Empire Earth: The Art of Conquest, also known as EE: AoC or AoC for short, is the official expansion pack for GameSpy's 2001 Game of the Year: Empire Earth, one of the real-time strategy games made by Age of Empires lead designer, Rick Goodman. The game expansion pack was released in September 17, 2002. The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003.
The Age of Empires core is still one of the most solid approaches to this particular brand of real-time strategy and thankfully The Art of Conquest changes none of the fundamentals that made Empire Earth so engaging to begin with. But that's not to say that the expansion (developed by MadDoc rather than Stainless Steel this time around) doesn't differ in a few particulars.


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Virtual Pool 3 Full ISO





Virtual Pool 3 DL is the latest in the best selling Virtual Pool series. A new Career mode plus improved graphics, physics, online play and more games than ever! So realistic that we guarantee it will improve your real pool game.


Career mode starts you out as a rookie in the Garage. You're not alone,
because Curly, the ultimate road player is there to guide you.

Work your way through 6 different pool rooms by beating the Room Boss and earning enough cash to travel to the next room. Each room has a different player and table. As you progress in your career the competition gets tougher and tougher and the bets go up!

You must beat Curly in the beach house for the big money to complete your career.

Virtual Pool 3 has it all! 18 Pool games, Snooker, 1 and 3 cushion Billiards.

Rack 'em up for Pool on a 3.5'x7' bar table or a 4.5'x9' championship table .

Play Snooker on a 6'x12' championship snooker table.

Play Billiards on a 5'x10' Billiards table.

Play all your favorite games plus some you might not have heard of that are a blast!

Yes, VP3 will make you a better pool player. Playing VP3 will give you a better feel for pocketing balls and cue ball control.
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Disney's Timon & Pumbaa's Jungle Games (FULL CD)


There are 5 games in this particular pack - Hippo Hop, Burper, Sling Shooter, Jungle PinBall and Bug Drop.

HIPPO HOP
The main aim of this game is to let Timon jump onto various "stepping stones" in the river, collecting bugs for Pumbaa's barbeque - all the while avoiding falling in the river. The controls are easy - just use the cursor keys to jump and collect.

BURPER
This is my second favourite in this pack. Timon shakes a tree which releases bugs which in turn Pumbaa kills with his foul smelling burps - you do have to watch out for the bad bugs though and for heavy fruit and bugs landing on his head or else he will get knocked out!

SLING SHOOTER
It's like being at the fair all over again! There are some real (and some fake) targets in the shape of fruit and animals which you must shoot with your berries. The quicker you shoot them the quicker you get to the next level.

BUG DROP
A baby's version of Tetris. Match up the coloured bugs and try to beat your opponent by having the least amount of bugs in your trench. Make sure that Pumbaa doesnt eat them all though!

JUNGLE PINBALL
The king of the arcade is brought to life in the jungle with gophers and other animals blocking your way as you try to get the highest score in much the same way as usual. This is my least favourite of them all as there seems to be too much activity going on all the time.
Disney's Timon & Pumbaa's Jungle Games

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Saturday, January 27, 2007

Car Tycoon


Car Tycoon is a tycoon computer game in which the player manages a car company. This game was released on January 5, 2003 by Fishtank Interactive. It was the first major game by the developer, Vectorcome Development, and sees the player managing a company that develops and manufactures cars.

Heading up an automobile company in the early 1950s and leading it to
prominence over several decades, designing cars, choosing production
values, buying ads, etc.
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HITMAN 2 silent assassin


There's no mistaking what Hitman 2: Silent Assassin is all about. One look at the bald, sharply dressed man on the cover, grim as death and armed with a hardballer pistol in each hand, and you can tell that this isn't exactly lighthearted stuff. Hitman 2, released simultaneously for the PC, Xbox, and PlayStation 2 platforms, is the sequel to a PC game released two years ago by Denmark-based developer IO Interactive. The original Hitman: Codename 47 featured some undeniably impressive technical elements, but it also had a number of serious problems. Some players were able to overcome the control issues and punishing difficulty level of the game and appreciated it on the strength of its violent concept--you played as a genetically engineered contract killer and were tasked with stealthily eliminating a number of well-guarded targets. At its best, the game offered both full-on intense action as well as plenty of nail-biting suspense. The sequel takes this same idea a step further and fully realizes it, proving that IO Interactive has the ability to back up flashy graphics and controversial subject matter with great gameplay. Simply put, Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.

Those who never played the original Hitman already know all the background on Hitman 2 that they'll really need. The game begins with the enigmatic man known only as 47 working not as a hired gun but as a gardener. He's given up his violent ways and is now serving as a humble groundskeeper in a Sicilian church. But when the church's kindly minister is kidnapped, 47 has no choice but to once again don his black suit and unpack his deadly arsenal of firearms and close-range weapons. He contacts his former employer to try to track down the priest, but he'll need to perform a few jobs before they'll cough up any details on his friend's whereabouts. So much for early retirement. Yet though the story unfolds vividly using beautifully staged cinematic cutscenes rendered using the game's 3D engine, the actual story of Hitman 2 doesn't really get too far off the ground. It's largely an excuse to send 47 around the world to exotic locations like Japan, Russia, Malaysia, and India, where you'll help him infiltrate heavily fortified locations from an ancient castle to a high-tech software corporation.

The game comprises more than 20 missions in all, which you'll play through one after the other. Though the settings and the details of each mission are different, most all of them share some basic themes: getting in, eliminating a key target, and getting out. How you meet your objective is up to you, whether by guile and stealth or by brute force, and most missions are cleverly designed to have at least several viable, even intuitive solutions. If you're really good, you can make it through most missions leaving only a single corpse behind--the only one that matters--and you can make it through having never even drawn a firearm. If that's too subtle for you, you can opt to try to mow down anyone who stands between you and your victim. But you'll need to be careful, because your primary target might flee the scene amid whatever turmoil you cause.

Actually, one of the big differences between Hitman 2 and its predecessor is that, for various reasons, a forceful approach is much more viable in the sequel. At the normal difficulty setting, it's in fact much easier, and much faster, to just blast your way through most missions, partly because your enemies just aren't that smart in a shootout, though they can overwhelm you in numbers. Nevertheless, the game still encourages you to be stealthy, and you'll have to be at the game's two higher difficulty settings. Regardless of how you play, the fact that you can just start shooting if you blow your cover will lead to many thrilling, unscripted gunfights against large groups of foes that look realistic and often act realistically too.

As 47, you have access to the sorts of moves and weaponry that you'd perhaps expect from a character of his nature. You'll get to see 47 ply his deadly trade from a default third-person perspective, though the developers added an optional first-person view as well. That's a nice touch, but still, it's hard to pass up the third-person option, since it gives you a clear look at all of 47's lifelike animations and gives you some good peripheral vision too. While 47 has no hand-to-hand combat moves, he can take out foes at close range by slashing their throats in one quick motion, strangling them with his trusty fiber wire, or knocking them out with chloroform--an uncharacteristically humane addition to 47's arsenal. Melee weapons ranging from a golf club to a katana are also available, as well as a massive variety of real-world firearms. All manner of pistols, shotguns, submachine guns, assault rifles, and sniper rifles can be found and used, and as you scavenge new weapons from your missions, you'll find them lovingly displayed as new additions to your collection back at your inconspicuous base out of Sicily. While you can then select which weapons to bring with you on a new assignment, you can't just lug everything around. In particular, you can only carry a single rifle at a time, and these bulky weapons can't be concealed.

Concealment, of course, is critical to 47's success. As in the first Hitman, in the sequel you can relieve just about any killed (or unconscious) male character of his clothing and drag prone bodies out of sight. Donning disguises is handled as strangely as before, meaning one moment you'll be wearing your original outfit and then, moments after selecting the "change clothes" command, you're suddenly wearing a new one as the old one appears neatly folded on the ground. In a game that's generally so believable, this aspect of Hitman 2 comes across as a bit silly--but the fact that you don't have to spend hours looking for a victim who wears the same size of pants that 47 does certainly helps the gameplay. At any rate, unlike in the original, in Hitman 2 there's more to concealment than just putting on a disguise and then having free rein to walk among your enemies. When the 6-foot, pale-skinned 47 tries to blend in with the locals in India, you'd best believe he'll have to do more than just put on a turban. Generally, you need to stay relatively far away from most passersby if you want your disguise to work, and you need to act casually. This creates some tense situations. Enemy guards will eye you warily and may decide to confront you if you're acting strangely. Their cold stares will often leave you feeling unsettled as you try to walk--not run--through an enemy-infested area as quickly as you can. Yes, 47 can run tirelessly, but doing so generates noise and also rouses a lot of suspicion, making running impractical for most situations requiring stealth. Fortunately, 47 can also walk, sneak, and crawl. Sneaking and crawling are silent, and 47 can aim sniper rifles more steadily from a crouched position. The thing is, these other means of movement can seem excruciatingly slow compared with running, and realistic though this may be, you'll have to practice a lot before you can successfully sneak up behind an opponent.

The game does a pretty good job of teaching and explaining all the control mechanics to you early on and in the context of the story--see, 47's employer wants to make sure he hasn't gotten rusty and so offers him a quick refresher course. The fact that most of Hitman 2's controls will be instantly accessible to anyone who's played any recent shooter speaks to how greatly the designers have improved the sequel's controls since the original. Suffice it to say that all the original game's control problems are gone and that Hitman 2 basically controls just like your typical first-person shooter. The main difference is in the presence of an easy-to-use context-sensitive menu, which lets you do things like pick locks, put on disguises, climb through windows, grab useful items, and so on.

The original game's extremely steep learning curve isn't nearly as insurmountable in the sequel, since at normal difficulty, 47 can sustain massive amounts of damage (thanks to good old genetic engineering) and can still finish most missions if he blows his cover. Also, the fact that you can save your progress during missions certainly helps: Seven saves are available per mission at normal difficulty and two at expert, though none are available at professional, the toughest setting. The professional setting offers an additional challenge in that the real-time area map you have constant access to will not reveal enemy positions, whereas on normal and expert, you'll see incoming enemies as blips on this screen. Also, aiming is noticeably more erratic at the two tougher settings--you'll need to manually compensate for your weapons' recoil, which actually makes the weapons seem to pack more of a punch. At any rate, between the multiple difficulty settings and the game's end-of-mission ranking system that rewards you for staying stealthy, and of course the inherently open-ended design of the missions, you may find that Hitman 2 has a lot more longevity than most other single-player action games these days.

Hitman 2 certainly looks superb, on every platform. Sure enough, the game looks its best on a high-end PC, though the Xbox version is about as good, and the PlayStation 2 version also looks great. While the game does look similar in many ways to its predecessor, its slick, polished graphical presentation stands up to the very best of what the genre has to offer. Crisp, colorful textures are used to bring both the game's indoor and outdoor settings to life, though textures in the outdoor environments can seem a bit repetitive. Weapons are all rendered with meticulous detail, down to alternate reload animations depending on whether you're playing from the third-person or first-person view. You also won't see a great deal of variety in the character models in each level, though all characters are motion-captured to lifelike perfection. You'll appreciate that many of the characters in the game do have a distinctly unique appearance, and you'll really enjoy the game's stylish cutscenes, which often take the form of surveillance footage taken of 47's targets. In one remarkable mission, you'll have nothing to go on but an old black and white video of the target as a young child.

Yet perhaps the most notable aspect of Hitman 2's graphics is its use of what's now commonly known as "rag doll physics," meaning that characters don't die in any prescripted fashion, but rather go limp as they're struck by the simulated force of your firepower. Sometimes this effect is amazing, like when you blast a ninja from out of the rafters and watch him tumble to the ground or when you take out an enemy sniper and see him slump dead over a railing. At other times, the rag doll effect lives up to its name, and you'll see a foe go flopping end over end in a manner that's more comical than anything else. All in all, it's still a very cool effect, though those who played the original Hitman might wish that it were refined more for the sequel.
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Friday, January 26, 2007

Max Payne




Max Payne, the New York police detective, has had a bad time of it recently, and it’s time for payback. Three years ago, junkies high on a mysterious new narcotic called Valkyr slaughtered his wife and child. The tragedy drives him on a prolonged path of vengeance. It turns him from a detective looking for easy work to a deep undercover vice cop infiltrating the Mob to a hardened vigilante. Max Payne is a film-noir-inspired game about revenge that is unflinching in every way possible. It’s dark and moody, extremely twisted, and turns PC action gaming on its ear by featuring state-of-the-art graphics, audio, and cinematic action.

Aside from its inspired use of photorealistic graphics and unique graphic novel (comic book) panels to further the plot, the game also features something called Bullet Time: a slow-motion toggle, usable for a limited time, that re-creates the awe-inspiring diving maneuvers made popular by director John Woo and, of course, The Matrix. At the touch of a button, Max can go into slow motion and leap forwards or back, and side to side, while pumping generous amounts of lead into his enemy’s bodies. This toggle isn’t just eye candy, it’s a strategic device that evens the sometimes staggering odds the game throws at you. The action is made even more visceral by the interactive environments (glass shatters, plaster puffs into dust, and wood splinters) and generous amounts of blood.

The game carries a Mature label, and this should be taken very seriously. The game doesn’t pull a single punch, whether in flashbacks showing Max’s reaction to his gunned-down spouse, or even, somewhat tastelessly, flashbacks that include his slain infant daughter. And he mows down a virtual army of hackneyed Joe Pesci-style Italian mobsters or ski-mask-wearing terrorists with extreme prejudice. The plot is predictable, the script is humorously bad (intentionally so?), but the action will definitely make a shooter fan drool. Max Payne is the übershooter, and as such, it should be kept out of the hands of kids. But mature action fans will love it.

Features:
* Max Payne is a fugitive undercover cop, hunted by both the cops & the mob. There is no hope for Max to win in this cat-and-mouse game — all he can do is take as many of them as he can. How he does it is up to you.
* Unique 3rd-person perspective takes into the darkest parts of New York
* Shoot it out with thugs and crooked cops in the worst blizzard in a century
* Play in Bullet Time — slow-motion timing that lets you dodge shots
* Dark and gritty just went to a whole new level!
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Password:
tascneo/rapidshare@efnet

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Need for Speed 4 - High Stakes



The biggest feature added to the game is car damage, which we’ve all been crying for since the inception of this fine arcade racing series. I’m happy to say that on this count, the game benefits greatly from damage modeling. All cars have ratings for body, engine, suspension, and handling. Too many bumps, scrapes, and crashes will bring those ratings down. At first, the damage is subtle, but once you start racking up the collisions, you’ll see the car’s body start to warp, the windshield and windows break, and the engine start to smoke. Tires will be off kilter, and you’ll notice the performance of your car suffering commensurately. There is no way to fix your car during a race, so you are in a bind should the damage be extensive. There is a status window on the top right corner of your screen, though, so you can monitor your damage and respond accordingly. You might want to be less reckless if you see the red damage-indicator bar overtaking the blue status bar. For Need for Speed purists who don’t want to play with damage, this option can be toggled off.
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Counter Strike Source




Counter-Strike is the #1 online action game in the world. Engage in a realistic brand of counter-terrorist warfare in this popular team-based game. Take out enemy sites. Rescue hostages. Your role affects your team's success. Your team's success affects your role

FEATURES:
- Latest Version (including cs_assault)
- NonSteam Edition (extracted)
- Multilingual*
- AutoUpdater*
- Playable on LAN and on Cracked Servers
- Clean rip from original steam GCF files
- Steam Account/CD-Key NOT required
- Suitable for a 700 MB CD

* These features are applied after you apply Update v6
This release is the standalone version of CS:S released by DigitalZone. It contains the newest Update including the newest official map release of cs_assault. We made this compilation to make installation simple and easy, especially for those people who seem to have problems installing the game & applying its updates.

Future Updates will also be released in similar installers adjusted to this version of CSS. You’ll have to own this copy in order to be able to install future updates released by us.
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Password:::http://www.warez-bb.org

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Wednesday, January 24, 2007

Prince of Persia: Two Thrones



Prince of Persia: The Two Thrones is a video game developed and published by Ubisoft. It was released on November 30 2005 in North America for the Xbox, PC, PlayStation 2, and the GameCube. It is to be released in late 2006, early 2007 for PSP and the Nintendo Wii, under the title Prince of Persia: Rival Swords. Following Prince of Persia: Warrior Within, The Two Thrones is the third and final chapter of the Prince of Persia: The Sands of Time trilogy.

Plot summary

The Two Thrones follows the ending of Warrior Within in which the Prince kills the Dahaka and successfully alters Kaileena's (The Empress of Time) fate. While on a ship en route to his home city of Babylon, the Prince tosses the magical medallion overboard, as he no longer needs it. Promising Kaileena that no harm would come to her in Babylon, upon returning he is horrified to learn that his city has been ravaged by war. Additionally, his ship is attacked which results in both the Prince and Kaileena being thrown overboard, although Kaileena is taken prisoner after drifting ashore.

After fighting his way through the city to find her, the Prince realizes that as a result of his efforts on the Island of Time to prevent the Sands of Time from being created that the events of the original game never happened, and the Vizier was never killed. Worse, he now possesses the empty hourglass, the Dagger of Time, and the magical staff. The Vizier is now in search of the Sands of Time, and has captured the Empress of Time to get them. Just as the Prince finds Kaileena, the Vizier kills her, and unleashes the Sands of Time, which strike and mutate the Vizier's lieutenants into hideous sand monsters. Then, by impaling himself with the dagger, the Vizier transforms into a terrifying immortal winged creature. The Prince is also struck by the Sands of Time, although the effects on him are not revealed until later in the story. The unleashed Sands of Time cause the palace to fall apart and collapse. The Prince falls as the floors collapse around him, but not before stealing the Dagger of Time.

Later, the Prince finds that the sands of time have split him into two personalities: his usual self, which although flawed strives to be good and noble; and the "Dark Prince" who represents the more cruel, avaricious, and arrogant aspects of his psyche, and is manifested as a bitter and cynical inner voice. Whenever the Dark Prince is dominant - in the absence of water, and when he is able to feed on the Prince's fear and anger - the Prince assumes his dark, corrupted form, although his mind remains intact. In his natural state, the corruption of the sands is limited to a glowing sore on his wounded left arm (where the sands had fused a razor-sharp chain weapon known as the Daggertail into his flesh), although the Prince is alarmed to discover that the sore spreads further with each metamorphosis into the Dark Prince.

Meanwhile, the Vizier has transformed his army (and even some of the population of Babylon) into sand monsters. While searching for a way to defeat the Vizier, the Prince once again encounters Farah, who does not remember him, and is surprised that the Prince knows her name- as a result of all the Prince's time-travelling, the events of the first game (including the ending in which the Prince fought the Vizier in Farah's bedroom) never happened. Although initially wary of the Prince, she agrees to help him defeat the Vizier.

As they travel together, the Prince continues to endure the inner struggle between his noble aspirations (which resonate with the brave and compassionate Farah) and the Dark Prince, whose voice is a constant reminder of the Prince's darker tendencies. The Prince's growing affection for Farah compels him to embrace a more selfless perspective, beginning with concern for Farah and developing into compassion for his downtrodden people. As this begins to happen, he realizes that the Dark Prince, who claims to be part of him, is in fact a sand monster, who is vying for control of the Prince and his kingdom. A particularly heroic and selfless deed proves a turning point in his mission, as his heroism inspires a new hope in the populace. Their spirits lifted by the knowledge that their Prince fought to save them from the Vizier, they rise up in defiance of his army so that their Hero might stand a better chance. This provided enough of a diversion for the Prince and Farah to get through the horde of sand warriors guarding the palace.

As they approach the throne room, however, they are ambushed by the Vizier. He captures Farah and sends the Prince plummeting deep into a dry well, only to survive by transforming into the Dark Prince. As he goes further into the well, the Dark Prince's voice grows stronger and more hostile, fuelled by the lack of water and the Prince's desperation. He eventually comes across a dark room to find his father, King Sharaman, lifeless on the ground. Overcome with grief, taunted by the Dark Prince - "What now? Perform another Grand Rewind? Or perhaps go back to the Island and return to a time when he might be saved, maybe, rescue a damsel in distress along the way?" - the Prince recognises his own childishness, the immaturity underlying his constant efforts to undo his mistakes. He resolves never to walk down that path again, that he would accept the consequences of his actions. With this resolution, he silences the Dark Prince and reverts to his natural form - without water. Taking up his father's sword he makes his way up the tower to complete his mission.

Using the Dagger of Time and his father's sword, the Prince is able to defeat the Vizier and free Farah. With the Vizier's death, his army vanishes and Kaileena's soul is freed from his grotesque form. She thanks the Prince by cleansing him of his corruption and removing the daggertail, before leaving this world for another that more suited to her presence, taking the Dagger of Time with her. However, as the Prince leans down to reach for his father's crown, he is confronted by the form of a dark warrior who says to him, "All that is yours is rightfully mine, and mine it will be", as prophesied at the end of Warrior Within. Before the Prince's eyes, the dark warrior metamorphoses into the Dark Prince, who swings his Daggertail and draws the Prince into the mental realm where the two battle for control. With some help from the voice of Farah - "This place reeks of sadness and cruel intentions" - the Prince realizes that battling his inner demon only serves to feed it, and to trap himself within its realm. In the end he turns away and follows the voice of Farah up an ascending staircase leading to a bright cleansing light. Starved of anger, greed, and pride, the Dark Prince is finally defeated. The Prince, now free because his inner demon has been defeated, awakens back in the real world to Farah's warm embrace.

Veterans of The Sands of Time are then treated to a tribute and reference to the first game in the trilogy. As they look out over Babylon, Farah asks the Prince how he really knew her name. He then begins to tell her the story of the first game, using the same monologue as the introduction and ending of that game, bringing the trilogy full circle: "Most people think time is like a river, that flows swift and sure in one direction. But I have seen the face of time, and I can tell you, they are wrong. Time is an ocean in a storm. You may wonder who I really am and why I say this. Come, and I will tell you a tale like none you have ever heard... "

Gameplay

The Prince's acrobatic skills have improved. He is now able to launch himself off walls at 45 degree angles at strategically placed vertical shutters, slide down chutes, and balance on swinging poles, among other things.

The designers have also added a stealth system to the gameplay. In the past two games the player had to rely solely on open-surrounding, multi-enemy combat. The Two Thrones expands upon this by adding a speed-kill system, which allows the Prince to quickly and quietly kill any enemy not aware of his presence. If the player does not complete the speed kill, the enemy knocks them off and the speed kill fails. The amount of moves or the length of time required greatly depends on how strong the opponents are, with boss battles taking the most.

The Prince also develops a split personality, and this alter-ego constantly bickers with him about right and wrong. At times, the Prince physically transforms into the Dark Prince. These transformations are scripted and not controlled by the player. During these times, however, the player still has control over the character, and for the most part, the Prince's dark side is simply an inner voice.

When controlling the Dark Prince, the player loses the ability to wield a secondary weapon, instead using the "Daggertail," a bladed whip fused to his arm. This opens medium range combat moves (like pulling an enemy closer, then slashing them) and new interactions with the environment (such as swinging off poles to reach a ledge). The Dark Prince also constantly loses health as a result of the semi-transformation, much like the Sand Wraith from Warrior Within. He goes back to full health whenever he collects sand, from either a monster or object. Also, his Daggertail gives him a different button combination for speed kills, in which he strangles his victims. The Prince returns to normal after the player comes in contact with water.

Development and production

The developers of The Two Thrones stated that they were aiming to make the game an equal blend of Ubisoft's two previous Prince of Persia titles. The first game, The Sands of Time, was relatively light in mood, while the second, Warrior Within, was significantly more dark and grim.

Yuri Lowenthal was confirmed to reprise his role as the voice actor for the Prince. Yuri was also the voice actor for the Prince in The Sands of Time. The Dark Prince was voiced by Rick Miller. Stuart Chatwood, the composer from The Sands of Time and Inon Zur, the composers from Warrior Within, both returned to compose the game's score, which has been described as "having Persian influences, but being much more epic than Sands of Time".

Many official videos were released involving humor, such as the bloopers of the mechanics (in a pre-rendered format) and "real-life" training.

During development, the working title was Prince of Persia: Kindred Blades.

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DOOM 3



Extremely impressive from a technical standpoint yet behind the times from a first-person-shooter design standpoint: This is the dichotomy that is Doom 3, the long-awaited sequel from well-known Texas-based developer id Software. Doom 3 is quite possibly the best-looking game ever, thanks to the brand-new 3D graphics engine used to generate its convincingly lifelike, densely atmospheric, and surprisingly expansive environments. At the same time, when you look past the spectacular appearance, you'll find a conventional, derivative shooter. In fact, if you played the original Doom or its sequel back in the mid '90s (or any popular '90s-era shooter, for that matter), you may be shocked by how similarly Doom 3 plays to those games. The legions of id Software's true believers will celebrate this straightforwardness as being deliberately "old school," especially since Doom 3 is packed with direct references to its classic predecessors. However, the truth of the matter is that Doom 3's gameplay structure and level design are behind the times and very much at odds with the game's cutting-edge, ultrarealistic looks. Yet the quality of the presentation truly is remarkable--enough so that it overwhelms Doom 3's occasional problems.

Doom 3 is essentially a remake of the original Doom, though series fans will find reimagined versions of almost every monster from both Doom and Doom II in the new sequel. You play as a nameless, voiceless 22nd-century space marine called by the Union Aerospace Corporation to its Mars research facility beset with mysterious problems--the forces of hell, to be exact. You'll end up single-handedly fighting back legions of hellspawn using weapons like shotguns, machine guns, and rocket launchers. As in the classic Doom games, your foes here are liable to strike at any time--often just as you round a corner, grab a much-needed power-up, or set foot into a new area. So, while your enemies will materialize without notice, and may occasionally startle you as they leap out of the darkness, Doom 3 cannot easily be described as scary or suspenseful. On the contrary, it's very predictable, and more or less it just goes through the same types of paces that you've probably gone through before in any number of other similar games.

Over the course of the game, you'll fight your way through a series of linear levels filled with locked doors, and you'll gradually find new weapons and occasionally meet new types of monsters. Early on, your apparent goal is to meet up with your squad, but as you might expect, you'll never actually get to fight alongside any human forces (no thanks to the omission of a co-op mode for multiple players, which was a signature element of past Doom games). Despite the game's cinematic trappings, it follows a formula that generally lacks drama or tension. Occasionally, the game presents to you a shocking or surprising scene--a hallucination or some hellish, otherworldly image. These moments are effective, but are too few and far between in the context of a single-player shooter that's of above-average length (somewhere between 15 to 20 hours). Fortunately, the campaign definitely picks up during the last several hours, once you finally reach (and keep going past) the point when you confront the enemy on its own turf. Getting to that point may be your primary motivation for trudging through some of the repetitive middle portions of the game, though.

Part of the issue is that Doom 3's storyline and narrative technique are ineffectual. Since the main character has no identity whatsoever (for whatever reason), the game tries to get you interested in everyone else on the base. You'll frequently find voice recordings and e-mail from various characters, but not only is a lot of this stuff bone dry, having to stop and read or stand around and listen to a rambling monologue jarringly disrupts the flow of the action. Unfortunately, if you choose to focus on the action by ignoring the seemingly extraneous story elements, you'll find that some of them aren't optional--you'll need to sift through those e-mails and listen to some of those voice recordings to get passcodes for locked doors and storage chests.

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no password

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Top 30 Games 2006

- 01/30 - Airfix Dogfighter
- 02/30 - Aquanox
- 03/30 - Armed and Dangerous
- 04/30 - Bad Boys 2
- 05/30 - Brother Bear
- 06/30 - Command & Conquer: Renegade)
- 07/30 - Gothic
- 08/30 - Ground Control 2: Operation Exodus
- 09/30 - Gun Metal
- 10/30 - Hitman 3: Contracts
- 11/30 - Kreed (281.42MB)
- 12/30 - LEGO Island 2: The Brickster's Revenge
- 13/30 - Neverwinter Nights
- 14/30 - Prince of Persia: The Sands of Time
- 15/30 - Prince of Persia: Warrior Within
- 16/30 - Project Eden
- 17/30 - Red Faction 2
- 18/30 - Scooby-Doo 2: Monsters Unleashed
- 19/30 - Simon the Sorcerer 3D
- 20/30 - Star Trek: Bridge Commander
- 21/30 - Star Wars: Galactic Battlegrounds - Clone Campaign
- 22/30 - Taz Wanted
- 23/30 - The Hulk
- 24/30 - The Simpsons: Hit & Run
- 25/30 - The Thing
- 26/30 - Thief 3: Deadly Shadows
- 27/30 - Treasure Planet: Battle at Procyon
- 28/30 - Turok 4: Evolution
- 29/30 - Wallace and Gromit in Project Zoo
- 30/30 - Will Rock
Top 30 Games 2006

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Tiger Woods Pga Tour 2006



As the next generation of video games approaches, Tiger Woods is up for the challenge. The next generation Tiger Woods PGA TOUR 06 will let gamers experience what it takes to make it on the PGA TOUR. With ultra-realistic golf course environments thousands of fans lining the fairways to watch you play, gamers will experience the intensity of a championship golf tournament.
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Pass:
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Tuesday, January 23, 2007

Flight Simulator 2004




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Monday, January 22, 2007

Need For Speed Carbon


Need for Speed: Carbon is the latest installment in the Need for Speed series, and also borrowing the same engine as its predecessor. It was first shown in EA's montage at Nintendo's E³ 2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. Carbon is the first in the Need for Speed series to be released for all next-generation consoles. Carbon features a selection of cars from its predecessors; with some omissions as well, but also incorporating many new additions including the Audi Le Mans Quattro, the Chrysler 300C SRT 8, Chevrolet's Chevelle SS and the Toyota MR2. Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player's main source of help and ally in the Career storyline. The PSP, Nintendo DS, and Game Boy Advance versions of the game are called Need For Speed Carbon: Own the City. Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami's Pro Evolution Soccer 6.
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ClashnSlash Flash Game



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ClashnSlash Flash Game

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World of Warcraft: The Burning Crusade



Blizzard Entertainment took online role playing by storm with their hit title, World of Warcraft. With mind-boggling improvements in graphics, gameplay networking, and interface -- really every category -- this game became the crown prince of the genre. World of Warcraft players will be excited by the approaching release of the new expansion pack: World of Warcraft: The Burning Crusade. This pack expands the already massive, award-winning multiplayer online role-playing game by tremendous bounds, adding new races, lands, battlegrounds, professions and items, and much, much more. Although no release date has been set, here is sample of what you can expect from The Burning Crusade.
The Burning Crusade is the highly anticipated, unreleased expansion pack for Blizzard's "World of Warcraft."
The expansion pack features an increase in the level cap to 70. There are two new playable races, including the magical Blood Elves that you can read more about below. The other race has not yet been released by Blizzard. There will be new starting zones in Quel'Thalas and beyond. Another eye-opening addition is the entirely new, unexplored continent of Outland that is reachable through the Dark Portal. Plus, you'll find many new high-level dungeons to explore in Azeroth, Outland, and elsewhere that will substantially boost gameplay. There are new flying mounts in Outland; tons of new and dangerous monsters (including epic world bosses); hundreds of new quests and items; and even a new profession: Jewelcrafting. Of course this isn't the end of the list -- this is just a glimpse of what Blizzard has planned for their unreleased expansion pack.

The New Story, the Rumors, and More
Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands, and have broken through the Dark Portal to investigate the realms beyond the known world. In this expansion pack, The Burning Crusade refers to the Burning Legion's ongoing efforts to destroy life on Azeroth. To date, the Burning Legion's exploits have been documented in Warcraft III and in the War of the Ancients novel trilogy. As part of the expansion pack, players will now be able to travel through the Dark Portal to confront the Legion on otherworldly battlefields.

Although only one race has been revealed, Blizzard has announced plans to unveil details about possible additional races at a later date. On the other hand, many details have been released about the new continent, Outland. Players last visited Outland in Warcraft III: The Frozen Throne, alongside Illidan as he conquered the Pit Lord Magtheridon's domain. Players will also gain access to Quel'Thalas, the region to the northeast of the Forsaken lands, where the Blood Elves reside. Blizzard says that this expansion pack holds even more new areas that are ripe for player exploration -- additional details will be revealed in the months ahead.

Blizzard also has plans to add new dungeons and battlegrounds with the expansion, though the exact number has not yet been determined. One upcoming dungeon that has players excited is Karazhan, which is located within Medivh's tower. Because Medivh has played such a central role in Warcraft lore, Blizzard is convinced that longtime players will be especially interested in seeing what Karazhan contains. As for battlegrounds, Blizzard has released very little information. However, they have announced plans to make some of the battles from the past accessible through the Caverns of Time.

Blood Elves: The New Race
Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel'Thas. These high elves, as they called themselves, created a fountain of vast, magical energies within the heart of their land -- the Sunwell. Over time, they grew dependant on the Sunwell's unstable energies, regardless of the bitter lessons they'd learned in ages past.

During the Third War, the villainous Prince Arthas invaded Quel'Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly all of the high elven population. In addition, he used the Sunwell's energies to resurrect a powerful undead Lich, Kel'thuzad, thereby fouling the Sunwell's mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate.

In the midst of the elves' darkest hour came Kael'thas Sunstrider, the last of Quel'Thalas' royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magic that once empowered them. Renaming his people "blood elves" in honor of their fallen countrymen, Kael taught the survivors how to tap into ambient mystical energies -- even demonic energies -- in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael'thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan's watchful eye, Kael and his blood elves regained much of their former power.

Unfortunately, the blood elves practice of embracing demonic energies caused their former comrades in the Alliance to shun them. Thus, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland where they can reunite with Kael'thas and achieve the golden destiny he has promised them.

Outland: The New Continent
Once the beautiful homeworld of the orcs, all that remains of Draenor is the scattered wastes of Outland. Following the Second War, the Alliance invaded Draenor by crossing through the Dark Portal. To their horror, they discovered that Ner'zhul -- the dark warlord of Horde -- had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in around him, Ner'zhul opened his gateways as a means of escape. However, his plan backfired and the gateway's clashing energies resulted in a massive catastrophic explosion that ultimately ripped the world of Draenor to pieces.

Nearly thirteen years later -- towards the end of the Third War -- the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed, floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them "Outland." He quickly seized control of the chaotic region and sealed the last of Ner'zhul's gateways.

Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies -- most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. For now, Outland is home to a number of scattered draenei tribes, primitive orcs, and powerful, arcane creatures of the Nether itself. Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe.

What else can expected? Blizzard has tantalized Warcraft players with the brief glimpse into The Burning Crusade's storyline. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought were vanquished have returned to renew their terrible Burning Crusade? These and other questions will remain unanswered until the gameplay can be explored by role-playing Warcrafters.

Product Description
World Of Warcraft: Burning Crusade returns you to Azeroth for incredible role-playing action! Several years have passed since the Burning Legion's defeat at Mount Hyjal. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands and broken through the Dark Portal to investigate the realms beyond the known world. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade? Hundreds of new monsters, quests, and items A new profession - Jewelcrafting Ride flying mounts in Outland.
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