Wednesday, January 31, 2007

RISE of NATIONS thrones & patriots




In the expansion pack, many minor changes were introduced to complement the existing game structure, rather than radically alter it, as the original game format was highly successful.For example, by constructing a new building, the Senate, a player could research various government technologies that would allow various military or economic bonuses as the game progressed. Another addition related to the Senate, the 'Patriot', is a General produced for your army to aid it in battle; depending on what government you choose in the Senate, this General either bestows offensive or defensive advantages on the battlefield.

It has been noted by many in the Rise of Nations community that the new additions are still unbalanced significantly, despite patching; more substantial balance oversights are being addressed by the Rise of Nations modding community.

Thrones and Patriots added six new nations to Rise of Nations: The 'New World' situation playable in the game was enhanced by the introduction of two 'European' nations - Americans (referring to the ex-colonial civilization) and the Dutch, and two North American American Indian nations, the Lakota and the Iroquois. Also added were two Asian nations, the Indians (referring to the country of India) and the Persians.


It also added four new "Conquer the World" campaigns: Alexander the Great, Napoleon I of France, the New World, and the Cold War. The three new Wonders added were the Hanging Gardens of Babylon, the Forbidden City, and the Red Fort.


The most radical gameplay change was probably the food gathering strategy forced upon the Lakota player; this nation is unable to build farms to generate food, nor granaries to speed up the harvest. Instead, the Lakota receive a constant food supply for each of their Citizens, Scouts, and Cavalry units.

Developer(s) Big Huge Games
Publisher(s) Microsoft Game Studios
Designer(s) Brian Reynolds
Release date(s) April 28, 2004
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) Microsoft Windows
Media CD

RISE of NATIONS thrones & patriots
Rise of Nations: Thrones and Patriots, the expansion pack to the critically acclaimed, best-selling real-time strategy (RTS) game Rise of Nations, adds a barrage of new features to the original game.
Combining the epic scope of traditional turn-based strategy games with the fast-paced action of RTS games, Rise of Nations: Thrones and Patriots enables players to explore 6,000 years of history as they amass powerful armies, build prosperous economies and perform acts of diplomacy. Thrones and Patriots introduces six new nations, four unique single-player campaigns, more than 20 original units, new wonders and new government types. Unlike other historical RTS games, the Rise of Nations franchise allows gamers to quickly play through eight historical epochs of time from the Ancient Age to the Information Age.
Highly diverse new nations: Players can lead one of six new nations – Iroquois, Lakota, American, Dutch, Persian, and Indian – in the single player campaigns or on a multiplayer battlefield. Each nation has its own distinctive national powers and special units, such as the Lakota who have no national boundaries, or the Americans whose marines can hide anywhere without the need of a General nearby.

Choose a government type: As a nation advances through the ages, players can decide between six different government types. From socialism to capitalism, despotism to republic, each government type has a different power that allows players to customize their nations and open up new tactics and strategic possibilities.
Rich new campaigns and scenarios: Four new non-linear, single-player campaigns based on historical epochs will keep players busy as they plan their moves on the strategic outer map and play out the battles in over 130 new scenarios. The new campaigns include Alexander the Great, Napoleon, the New World, and the Cold War.

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